The simulation involved spawning fluid from a set of emitters placed around a curve text object. The fluid then used the curves as a guide track.
Here was the setup with Houdini
The simulation involved spawning fluid from a set of emitters placed around a curve text object. The fluid then used the curves as a guide track.
Here was the setup with Houdini
From this I was able to use Houdini Vertex Animation exporter to get it out of Houdini and play it pack in Unreal using a material.