jj

Houdini Fluid To Unreal

The Point

To look at how I could simulate a complex fluid in Houdini and then play that back at runtime within Unreal Engine.

The simulation involved spawning fluid from a set of emitters placed around a curve text object. The fluid then used the curves as a guide track.

Here was the setup with Houdini

From this I was able to use Houdini Vertex Animation exporter to get it out of Houdini and play it pack in Unreal using a material.

Video
Reel