I am a highly motivated and creative developer with a passion for bridging the gap between art and technology. With a focus on innovation and a natural curiosity for discovering new solutions I have over six years experience in developing games, five of those spent in Unreal. I have launched numerous successful projects and have extensive knowledge of the whole pipeline. Serving as tech lead and developer, I have a strong ability to bring a creative vision to life and have an eye for detail that drives me to deliver exceptional results. My love of solving complex problems and a desire to share my knowledge with others make me a valuable asset to any team. Whether tinkering with new ideas or exploring new technologies, I approach every challenge with a determined and analytical mindset, striving to constantly improve and grow.
-Unreal Engine (Experienced)
-Unity (Experienced)
-Unreal Blueprint Scripting (Experienced)
-Python (Experienced)
-C++ Unreal (Intermediate)
-C# Unity (Experienced)
-JavaScript (Experienced)
-VEX (Intermediate)
-Unreal Material Graph (Experienced)
-Unity Shader Graph (Intermediate)
-HLSL (Intermediate)
-Niagara Particles (Experienced)
-Unreal Animation Graph (Experienced)
-Unreal Skeletal Retargeting (Experienced)
-Control Rig (Unreal) (Intermediate)
-Proficient in optimizing game engine
performance for different outputs, including mobile
-Blender (Experienced)
-Houdini (Intermediate)
-Maya (Intermediate)
-Photoshop (Experienced)
-After Effects(Intermediate)
-Premiere Pro(Intermediate)
Exceptional communication and active listening skills, allowing for effective coordinate across a diverse team and streamlining the final output.
-A talent for translating creative vision into tangible tasks that produce exceptional outcomes.
-Impressive problem-solving abilities that enable for quick and effective solutions to challenges in a dynamic environment.
-Strong self-organization and prioritization skills, which enable me to work independently